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HellScape – Airship


A pack of 200 assets for building modern space ships, air ships, labs and other cold utilitarian places.

Downloads: 1677




Here is a quick screencap from a world built using these assets. This is pre-lit in Dungeondraft and then re-lit further within Foundry VTT.

Included Assets

I’ve tried to cram most of the included assets into this picture. Anything in red is colorable.

Related Assets

HellScape is a whole set! Here are some other assets designed to be used with Airship:

The HellScape series was started in order to help me build my upcoming campaign. Set in a post-nuclear war, I needed to build out the interior of a vast military airship, and I couldn’t find the resources to do it in the style I desired.

This pack is the result of many hours in 3D software, photoshop, cloth simulation suites and iPad drawing apps. I would love to recoup some of my costs, but as of now, I know that it’s hard for you wonderful DM’s and GM’s to justify yet another cost. You’re already dedicating so much of your time to your players and the world you are bringing to them. I hope this series of packs come in handy. All that I request is that you respect the license it is under, and show me what you make.

As a free product, I cannot guarantee support or edits to make corrections. If you are feeling generous, or would like to have a say in what I make next for this series, please check out my, yes I’m sorry, Patreon.

Builder’s Notes

  • I have baked shadows into my assets. This was a stylistic choice, and likely won’t change. For those who don’t like the look, I’m sorry! I was originally building this pack for my own use, and wasn’t thinking this far ahead. With that said, I recommend turning off shadows on walls and objects. Some objects do benefit from Dungeondraft’s shadows, but my walls are often too wide, producing a massive blocky shadow. Use the shadow paths I’ve provided for added shading, or check out the far superior shadow pack by Krager here. If you can live with the quality of my own shadow work, my guidance is simple: Use a gradient path set to fade on both ends.
  • As a user of Foundry VTT, I prefer my doors to be open doorways. Foundry shows a door icon indicating that door’s state, so I find a baked in closed door far more distracting. This is why you will only find open doorways in this pack, as of this writing.
  • There may be a few errant shadows hanging off the edge of some objects. This is why baking shadows into your assets isn’t always ideal. I’m sorry for any instances of that which I have missed, but I’ve found these to be easy to work around. The shadow on the angled computer console cuts off on one side because that asset is meant to be placed against a wall, or paired with a mirrored twin to make a bank of computers.
  • The ‘tubing’ path is very useful, but it is very large by default. You will want to start with a smaller size for the best effect.
  • Pipes, railings and caution tape work much better if you turn the smoothing all of the way down. On the flip side, make sure smoothing is all the way up for shadow splines. This will help avoid overlaps.

License information


Please contact me if you need to discuss uses outside of the provided CAL BY NC license.

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