Character Tokens
[T] Tokens: Fantasy 03 — Spooky Monsters

This pack contains:
– 39 unique tokens (123 if you include variations)
Each token may have several variations. Some differing by skin-color, some by a general color pattern. 

Creator’s Commentary: 
We finally managed to make a seasonal pack. Albeit just barely making in time for the end of Halloween! 😀 This pack has some recognizable villains, some classic Halloween spooksters and some random spooky stuff. Not the most thematically tight pack, but lots of random stuff for random usage. Hopefully it can give your Monster Of The Week or similar TTRPG some extra spooky flair.

Showcase:
(Won’t somebody think of the children!!!)

(Open fire on my command!)

(Robert’s father-son camping trip didn’t quite pan out as he expected)

Downloads:
1).dungeondraft_pack file to use in Dungeondraft. (Scale: 256px per 1:1 grid unit; 256px = 5ft) 
2) .zip folder containing PNGs to use wherever  (Scale: 512px per 1:1 grid unit; 512px = 5ft)
Also contains a version with drop-shadows added
3) .zip folder containing WebPs to use wherever  (Scale: 512px per 1:1 grid unit; 512px = 5ft)
Also contains a version with drop-shadows added

More PeaPu:
If you want to help support us long-term feel free to check us out at: patreon.com/PeaPu

License:
If you wish to use the items commercially, you have to be subscribed to our Patreon at the Tiers which allow for commercial usage, please read the terms for more information

Contact:
If  you have any questions, inquiries, complaints, or just want to say hi, feel free to join our PeaPu Discord Server! We’re always active there.
Or you can find us on the Cartography Assets Discord!
Or send us a “Private Message” via the CA messaging system. 

Character Tokens
[T] Tokens: Cyberpunk 06 — Trolls [Free]

This pack contains:
– 14 unique tokens (120 if you include variations)
All tokens that have skin exposed have 3 skin variations: Dark, Tan, and Light.
Each skin variation has 3 or more color variations.

Creator’s Commentary:
This is a pack that was jumpstarted from a few commissioned tokens. Decided to expand on the theme and try to create more ‘metahuman’ races for the Cyberpunk genre. We’ve got an ok number of humans already, and perhaps time we delve into the other races. Thought we’d start off with trolls as they’re quite easily distinguishable due to their size and horns. Hopefully, this fills a gap that was missing for someone’s game out there.

Get the Full Version >>Here<<

Token pack specifics:
1. The tokens are scaled to be semi-realistic. This means they are sized to be almost similar to a real human sizes. This is to meld easier player control/visibility while retaining the sense of realism when playing on accurately scaled battlemaps. Trolls are a bit bigger than normal humans, so the showcase picture is for size comparison. 

2. The tokens that lack inbuilt shadows allow for accurate dynamic shadows within VTTs. For example Foundry VTT has a modules and macros that allow shadows to adjust depending on what direction the token is facing. This allows for more flexibility, realism and ultimately immersion in your games!

<- The following demonstration shows the power of dynamic shadows. Notice how the shadow moves
with the rotation of the token. The distance and other minute details of the shadow can be adjusted with some simple script adjustments.

Currently, I am only aware of how to do this is Foundry VTT. 
– It requires: The following module: Token Magic FX
Then you can create and use this macro: Drop-Shadow .txt

(The macro is just an edited version of an existing macro within the module, this edit just removes the odd jitter I found odd). 

3. For those that do not use Foundry VTT or who simply want some drop shadows on their tokens, there’s now a version of that too (But only in the full version of the pack), see the downloads ending in “_Shadows”. However, know that the Dungeondraft version does NOT feature tokens with shadows.

Downloads (3):
(1)  A .dungeondraft_pack file to use in Dungeondraft. (Scale: 256px per 1:1 grid unit; 256px = 5ft) 
(2) A .zip folder containing PNGs to use wherever  (Scale: 512px per 1:1 grid unit; 512px = 5ft)
(3) A .zip folder containing WebPs to use wherever  (Scale: 512px per 1:1 grid unit; 512px = 5ft)
More PeaPu:
If you want to help support us long-term feel free to check us out at: patreon.com/PeaPu

License:
If you wish to use the items commercially, you have to be subscribed to our Patreon at the Tiers which allow for commercial usage, please read the terms for more information

Contact:
If  you have any questions, inquiries, complaints, or just want to say hi, feel free to join our PeaPu Discord Server! We’re always active there.
Or you can find us on the Cartography Assets Discord!
Or send us a “Private Message” via the CA messaging system. 

Character Tokens
[T] Tokens: Cyberpunk 07 — Reptilians

This pack contains:
– 30 unique tokens (560 if you include variations)
All tokens that have skin exposed have 4 skin variations: Green, Blue, Brown, and Purple.
Each skin variation has 4 color variations.
So 1 token can have 16 versions for you to mix and match to create diversity. 

Creator’s Commentary:
A pack created from one of the polls on our Patreon. This reptilian pack features Thugs, Security forces, and Civilians. A good 3 categories to help flesh out a certain playable area. I thought for a long time what to call this pack, and `reptilians` fit the bill pretty well. Allows for a diversity of reptile life for this race(?) of folk. Personally, my favorite is the big alligator fellah. But now I’ve got my imagination running with chameleon like folks for a future update maybe?

Token pack specifics:
1. The tokens are scaled to be semi-realistic. This means they are sized to be almost similar to a real human sizes. This is to meld easier player control/visibility while retaining the sense of realism when playing on accurately scaled battlemaps.

2. The tokens that lack inbuilt shadows allow for accurate dynamic shadows within VTTs. For example Foundry VTT has a modules and macros that allow shadows to adjust depending on what direction the token is facing. This allows for more flexibility, realism and ultimately immersion in your games!

<- The following demonstration shows the power of dynamic shadows. Notice how the shadow moves
with the rotation of the token. The distance and other minute details of the shadow can be adjusted with some simple script adjustments.

Currently, I am only aware of how to do this is Foundry VTT. 
– It requires: The following module: Token Magic FX
Then you can create and use this macro: Drop-Shadow .txt

(The macro is just an edited version of an existing macro within the module, this edit just removes the odd jitter I found odd). 

3. For those that do not use Foundry VTT or who simply want some drop shadows on their tokens, there’s now a version of that too (But only in the full version of the pack), see the downloads ending in “_Shadows”. However, know that the Dungeondraft version does NOT feature tokens with shadows.

Downloads (3):
(1)  A .dungeondraft_pack file to use in Dungeondraft. (Scale: 256px per 1:1 grid unit; 256px = 5ft) 
    The DD variant is slightly smaller to allow seamless usage with the in-software grid units. (No need to rescale each asset)
(2) A .zip folder containing PNGs to use wherever  (Scale: 512px per 1:1 grid unit; 512px = 5ft)
-Also contains versions with inbuilt shadows
(3) A .zip folder containing WebPs to use wherever  (Scale: 512px per 1:1 grid unit; 512px = 5ft)
-Also contains versions with inbuilt shadows

More PeaPu:
If you want to help support us long-term feel free to check us out at: patreon.com/PeaPu

License:
If you wish to use the items commercially, you have to be subscribed to our Patreon at the Tiers which allow for commercial usage, please read the terms for more information

Contact:
If  you have any questions, inquiries, complaints, or just want to say hi, feel free to join our PeaPu Discord Server! We’re always active there.
Or you can find us on the Cartography Assets Discord!
Or send us a “Private Message” via the CA messaging system. 

Character Tokens
[T] Tokens: Cyberpunk 06 — Trolls

This pack contains:
– 40 unique tokens (357 if you include variations)
All tokens that have skin exposed have 3 skin variations: Dark, Tan, and Light.
Each skin variation has 3 or more color variations.

Creator’s Commentary:
This is a pack that was jumpstarted from a few commissioned tokens. Decided to expand on the theme and try to create more ‘metahuman’ races for the Cyberpunk genre. We’ve got an ok number of humans already, and perhaps time we delve into the other races. Thought we’d start off with trolls as they’re quite easily distinguishable due to their size and horns. Hopefully, this fills a gap that was missing for someone’s game out there.

Token pack specifics:
1. The tokens are scaled to be semi-realistic. This means they are sized to be almost similar to a real human sizes. This is to meld easier player control/visibility while retaining the sense of realism when playing on accurately scaled battlemaps. Trolls are a bit bigger than normal humans, so the showcase picture is for size comparison. 

2. The tokens that lack inbuilt shadows allow for accurate dynamic shadows within VTTs. For example Foundry VTT has a modules and macros that allow shadows to adjust depending on what direction the token is facing. This allows for more flexibility, realism and ultimately immersion in your games!

<- The following demonstration shows the power of dynamic shadows. Notice how the shadow moves
with the rotation of the token. The distance and other minute details of the shadow can be adjusted with some simple script adjustments.

Currently, I am only aware of how to do this is Foundry VTT. 
– It requires: The following module: Token Magic FX
Then you can create and use this macro: Drop-Shadow .txt

(The macro is just an edited version of an existing macro within the module, this edit just removes the odd jitter I found odd). 

3. For those that do not use Foundry VTT or who simply want some drop shadows on their tokens, there’s now a version of that too (But only in the full version of the pack), see the downloads ending in “_Shadows”. However, know that the Dungeondraft version does NOT feature tokens with shadows.

Downloads (3):
(1)  A .dungeondraft_pack file to use in Dungeondraft. (Scale: 256px per 1:1 grid unit; 256px = 5ft) 
    The DD variant is slightly smaller to allow seamless usage with the in-software grid units. (No need to rescale each asset)
(2) A .zip folder containing PNGs to use wherever  (Scale: 512px per 1:1 grid unit; 512px = 5ft)
-Also contains versions with inbuilt shadows
(3) A .zip folder containing WebPs to use wherever  (Scale: 512px per 1:1 grid unit; 512px = 5ft)
-Also contains versions with inbuilt shadows

For Free Version click >>Here<<

More PeaPu:
If you want to help support us long-term feel free to check us out at: patreon.com/PeaPu

License:
If you wish to use the items commercially, you have to be subscribed to our Patreon at the Tiers which allow for commercial usage, please read the terms for more information

Contact:
If  you have any questions, inquiries, complaints, or just want to say hi, feel free to join our PeaPu Discord Server! We’re always active there.
Or you can find us on the Cartography Assets Discord!
Or send us a “Private Message” via the CA messaging system. 

Character Tokens
Character tokens: Female nudity 1

7 Uniques Tokens, with over 54+ variations (Colors/Styles).

All in .PNG

Because nudity is a natural aspect, you can now illustrate it!

Character Tokens
[T] Tokens: Modern 03 — Animals: North America

This pack contains:
– 83 unique tokens (258 if you include variations)
All tokens have 3 or more variations: Default, Albino, and Colorable
(all unique tokens are visible in the showcase)

The tokens can be divided into the following categories:
– Birds
– Fish
– Mammals

Creator Commentary:
This is the first of the animal series we hope to do for the modern theme, slowly exploring various regions of Earth. Not sure what made us pick North America first, but hey they’ve a nice variety over there! Who knows what’s next in line? Middle-eastern animals? Those of Australia? Or perhaps the polar caps? Either way hope you can enjoy these lovely cuties!  

Token pack specifics:
1. The tokens are scaled to be semi-realistic. This means they are sized to be almost similar to a real human sizes, however they are just a little bit bigger. This is to meld easier player control/visibility while retaining the sense of realism when playing on accurately scaled battlemaps. 

2. The tokens that lack inbuilt shadows allow for accurate dynamic shadows within VTTs. For example Foundry VTT has a modules and macros that allow shadows to adjust depending on what direction the token is facing. This allows for more flexibility, realism and ultimately immersion in your games! 

<- The following demonstration shows the power of dynamic shadows. Notice how the shadow moves
with the rotation of the token. The distance and other minute details of the shadow can be adjusted with some simple script adjustments.

Currently, I am only aware of how to do this is Foundry VTT. 
– It requires: The following module: Token Magic FX
Then you can create and use this macro: Drop-Shadow .txt

(The macro is just an edited version of an existing macro within the module, this edit just removes the odd jitter I found odd). 

3. For those that do not use Foundry VTT or who simply want some drop shadows on their tokens, there’s now a version of that too, see the downloads ending in “_Shadows”. However, know that the Dungeondraft version does NOT feature tokens with shadows.

Downloads (3):
(1)  A .dungeondraft_pack file to use in Dungeondraft. (Scale: 256px per 1:1 grid unit; 256px = 5ft) 
    The DD variant is slightly smaller to allow seamless usage with the in-software grid units. (No need to rescale each asset)
(2) A .zip folder containing PNGs to use wherever  (Scale: 512px per 1:1 grid unit; 512px = 5ft)
Also contains a version with imbedded drop-shadows
(3) A .zip folder containing WebPs to use wherever  (Scale: 512px per 1:1 grid unit; 512px = 5ft)
Also contains a version with imbedded drop-shadows

Free sample version:
Not available yet.

More PeaPu:
If you want to help support us long-term feel free to check us out at: patreon.com/PeaPu

License:
If you wish to use the items commercially, you have to be subscribed to our Patreon at the Tiers which allow for commercial usage, please read the terms for more information

Contact:
If  you have any questions, inquiries, complaints, or just want to say hi, feel free to join our PeaPu Discord Server! We’re always active there.
Or you can find us on the Cartography Assets Discord!
Or send us a “Private Message” via the CA messaging system. 

Character Tokens
[T][B] World War 2 — German Vehicles 01

Due to existing file size limitations of CA, the GET button will redirect you to our Gumroad where the purchase can be made. 
This is the Battlemap Version of our World War 2 German Vehicles pack. It contains extra assets that are specifically for battlemap creation.
If you want assets that are purely for use in VTTs then you may get the Token pack version, which cheaper as well. 
This pack contains:
If you buy this pack, there’s no practical benefit to buying the Token version of this pack.
This pack contains about 526 unique assets (about 2209 if you include variations)
The following categories have been optimized for VTT usage as tokens:
– Vehicles
– Vehicle_Hulls (A Vehicle without the guns/turrets)
– Vehicle_Turrets (Standalone turrets for use with hulls)
– Vehicle_Guns (Standalone Cannons/Guns for odd attachment)
The others are optimized for battlemap usage

Creator Commentary:
This pack along with its smaller version, feature a lot of experimental ideas. Personally, I haven’t seen many other packs like it. One of the reasons this pack costs twice as much as our other packs is because it required twice if not more work to modularize everything. Thus, I am very curious regarding feedback on this pack. Do you like its modularity? Anything seem off to you, problems? I want to make more packs like this, but wonder how much effort is worth it?  So if you get a chance, I’d be really glad to get some feedback. 

This pack’s features:
1. Scale
The vehicles in this pack have been drawn to a realistic scale using historical information. They should be almost identical to their historical counterparts. Granted small discrepancies probably exist here and there. 

2. Shadows
The tokens that lack inbuilt shadows allow for accurate dynamic shadows within VTTs. For example Foundry VTT has a modules and macros that allow shadows to adjust depending on what direction the token is facing. This allows for more flexibility, realism and ultimately immersion in your games! This battlemap version features lots of tank modules(shovels, hatches, vents) that have inbuilt shadows for easier shading (nobody wants to shade 60 small parts on a tank).


The above demonstration shows the power of dynamic shadows. Notice how the shadow moves
with the rotation of the token. Most aspects of the drop-shadow can be modified.

Currently, I am only aware of how to do this is Foundry VTT, it requires the following module:
Token Magic FX (Then you can create and use this macro: Drop-Shadow .txt, to activate the drop-shadows)
(The macro is just an edited version of an existing macro within the module, it just removes the jitter animation)

3. Colorability
The colorable (red) variants of the tokens have the ability to be easily recolored within FoundryVTT using the following modules: 
– Mass Edit 
– Token Magic FX


^Click the gif to see^

4. Modularity 
This pack allows you to mix and match turret/guns on whatever hulls you desire. Want to put a Panzer I turret on a Panzer VIII or visa verse go ahead! The modularity also allows for rotating turrets. Though know that this advanced feature may create difficulties with selecting items in certain VTTs. This battle map version also allows you to create your own tanks using a number of modular assets. 

Downloads (3):
(1)  A .dungeondraft_pack file to use in Dungeondraft. (Scale: 256px per 1:1 grid unit; 256px = 5ft) 
    The DD variant is slightly smaller to allow seamless usage with the in-software grid units. (No need to rescale each asset)
(2) A .zip folder containing .PNGs to use wherever  (Scale: 512px per 1:1 grid unit; 512px = 5ft)
(3) A .zip folder containing .WebPs to use wherever  (Scale: 512px per 1:1 grid unit; 512px = 5ft)

Free sample version:
Not available yet.

More PeaPu:
If you want to help support us long-term feel free to check us out at: patreon.com/PeaPu

License:
If you wish to use the items commercially, you have to be subscribed to our Patreon at the Tiers which allow for commercial usage, please read the terms for more information

Contact:
If  you have any questions, inquiries, complaints, or just want to say hi, feel free to join our PeaPu Discord Server! We’re always active there.
Or you can find us on the Cartography Assets Discord!
Or send us a “Private Message” via the CA messaging system. 

Character Tokens
[T][B] Tokens: World War 2 — German Vehicles 01


This is the Token Version of our World War 2 German Vehicles pack.
The battlemap version of this pack contains all the assets here + extra assets for creating your own custom tank.
This pack contains:
 It contains assets that have been optimized for VTTs, but can be used as battlemap assets as well.
– 70 unique tokens (422 if you include variations)
All tokens have 6 color variations or camo
(Colorable(red), Gray, Desert (beige), Winter(white), Gray_Camo_S(Summer camouflage), Gray_Camo_A(Autumn Camoflage)) 

The tokens can be divided into the following categories:
– Vehicles
– Vehicle Hulls (A Vehicle without the guns/turrets)
– Vehicle Turrets (Standalone turrets for use with hulls)
– Vehicle Guns (Standalone Cannons/Guns for odd attachment)

Creator Commentary:
This pack along with its larger version, features a lot of experimental ideas. Personally, I haven’t seen many other packs like it, so am very curious regarding feedback on this pack. Do you like its modularity? Anything seem off to you, problems? I want to make more packs like this, but wonder how much effort is worth it. So if you get a chance, I’d be really glad to get some feedback.

This pack’s features:
1. Scale
The vehicles in this pack have been drawn to a realistic scale using historical information. They should be almost identical to their historical counterparts. Granted small discrepancies probably exist here and there. 

2. Shadows
The tokens that lack inbuilt shadows allow for accurate dynamic shadows within VTTs. For example Foundry VTT has a modules and macros that allow shadows to adjust depending on what direction the token is facing. This allows for more flexibility, realism and ultimately immersion in your games! 


The above demonstration shows the power of dynamic shadows. Notice how the shadow moves
with the rotation of the token. Most aspects of the drop-shadow can be modified.

Currently, I am only aware of how to do this is Foundry VTT, it requires the following module:
Token Magic FX (Then you can create and use this macro: Drop-Shadow .txt, to activate the drop-shadows)
(The macro is just an edited version of an existing macro within the module, it just removes the jitter animation)

3. Colorability
The colorable (red) variants of the tokens have the ability to be easily recolored within FoundryVTT using the following modules: 
– Mass Edit 
– Token Magic FX


^Click the gif to see^

4. Modularity 
This pack allows you to mix and match turret/guns on whatever hulls you desire. Want to put a Panzer I turret on a Panzer VIII or visa verse go ahead! The modularity also allows for rotating turrets. Though know that this advanced feature may create difficulties with selecting items in certain VTTs.

Downloads (3):
(1)  A .dungeondraft_pack file to use in Dungeondraft. (Scale: 256px per 1:1 grid unit; 256px = 5ft) 
    The DD variant is slightly smaller to allow seamless usage with the in-software grid units. (No need to rescale each asset)
(2) A .zip folder containing .PNGs to use wherever  (Scale: 512px per 1:1 grid unit; 512px = 5ft)
(3) A .zip folder containing .WebPs to use wherever  (Scale: 512px per 1:1 grid unit; 512px = 5ft)

Free sample version:
Not available yet.

More PeaPu:
If you want to help support us long-term feel free to check us out at: patreon.com/PeaPu

License:
If you wish to use the items commercially, you have to be subscribed to our Patreon at the Tiers which allow for commercial usage, please read the terms for more information

Contact:
If  you have any questions, inquiries, complaints, or just want to say hi, feel free to join our PeaPu Discord Server! We’re always active there.
Or you can find us on the Cartography Assets Discord!
Or send us a “Private Message” via the CA messaging system. 

Character Tokens
[T] Tokens: Modern 01 — Workers

This pack contains:
– 45 unique tokens (436 if you include variations)
All tokens that have skin exposed have 3 skin variations: Dark, Tan, and Light.
Each skin variation has 3 or more color variations.

The tokens can be divided into the following categories:
– General workers (mechanics and the like)
– Construction workers 
– Hazmat workers
– Scientists

Creator Commentary:
For those of you that bought the v.1.0 of our Industrial pack, you may remember that it had a couple tokens, despite it being an Battlemap asset pack. In v.2.0 we removed those tokens for the sake of organization. But we didn’t want to entirely delete them from existence, so we made a bunch more tokens to keep ’em company! So, now there’s the Worker Token Pack! May it bring your scenes to life! 

Token pack specifics:
1. The tokens are scaled to be semi-realistic. This means they are sized to be almost similar to a real human sizes, however they are just a little bit bigger. This is to meld easier player control/visibility while retaining the sense of realism when playing on accurately scaled battlemaps. 

2. The tokens that lack inbuilt shadows allow for accurate dynamic shadows within VTTs. For example Foundry VTT has a modules and macros that allow shadows to adjust depending on what direction the token is facing. This allows for more flexibility, realism and ultimately immersion in your games! 

<- The following demonstration shows the power of dynamic shadows. Notice how the shadow moves
with the rotation of the token. The distance and other minute details of the shadow can be adjusted with some simple script adjustments.

Currently, I am only aware of how to do this is Foundry VTT. 
– It requires: The following module: Token Magic FX
Then you can create and use this macro: Drop-Shadow .txt

(The macro is just an edited version of an existing macro within the module, this edit just removes the odd jitter I found odd). 

3. For those that do not use Foundry VTT or who simply want some drop shadows on their tokens, there’s now a version of that too, see the downloads ending in “_Shadows”. However, know that the Dungeondraft version does NOT feature tokens with shadows.

Downloads (5):
(1)  A .dungeondraft_pack file to use in Dungeondraft. (Scale: 256px per 1:1 grid unit; 256px = 5ft) 
    The DD variant is slightly smaller to allow seamless usage with the in-software grid units. (No need to rescale each asset)
(2) A .zip folder containing PNGs to use wherever  (Scale: 512px per 1:1 grid unit; 512px = 5ft)
   (3) A version of this .zip with drop-shadows added
(4) A .zip folder containing WebPs to use wherever  (Scale: 512px per 1:1 grid unit; 512px = 5ft)
   (5) A version of this .zip with drop-shadows added

Free sample version:
Not available yet.

More PeaPu:
If you want to help support us long-term feel free to check us out at: patreon.com/PeaPu

License:
If you wish to use the items commercially, you have to be subscribed to our Patreon at the Tiers which allow for commercial usage, please read the terms for more information

Contact:
If  you have any questions, inquiries, complaints, or just want to say hi, feel free to join our PeaPu Discord Server! We’re always active there.
Or you can find us on the Cartography Assets Discord!
Or send us a “Private Message” via the CA messaging system. 

Character Tokens
Farm Animals Tokens – Dungeondraft

This is a token pack containing the following:
– Birds (8 tokens)
– Cows (16 tokens)
– Sheeps (8 tokens)
– Pigs (8 tokens)
– Rabbits (18 tokens)

If you have any questions, comments or concerns, please consider joining my official Discord (https://discord.gg/pA4cS2nNcW)! I always look forward to hearing what everyone has to say, and seeing what amazing things they create with my art~ :3

If you like what you see here, you may also be interested in my Patreon (https://www.patreon.com/WhiteFoxWorks)! I share all sorts of packs there, as well as hold a vote through Patreon for my subscribers that allows them to choose the themes for each pack I create. Oh and of course updates on everything related to my art and White Fox Works as a whole can also be found there, or in the Discord!

Hope you enjoy the pack! ^-^

Character Tokens
Farm Animals Tokens

This is a token pack containing the following:
– Birds (8 tokens)
– Cows (16 tokens)
– Sheeps (8 tokens)
– Pigs (8 tokens)
– Rabbits (18 tokens)

If you have any questions, comments or concerns, please consider joining my official Discord (https://discord.gg/pA4cS2nNcW)! I always look forward to hearing what everyone has to say, and seeing what amazing things they create with my art~ :3

If you like what you see here, you may also be interested in my Patreon (https://www.patreon.com/WhiteFoxWorks)! I share all sorts of packs there, as well as hold a vote through Patreon for my subscribers that allows them to choose the themes for each pack I create. Oh and of course updates on everything related to my art and White Fox Works as a whole can also be found there, or in the Discord!

Hope you enjoy the pack! ^-^

Character Tokens
[T] Tokens: Cyberpunk 04 — Augmented

This free pack contains:
– 15 unique tokens (115 if you include variations)
All tokens that have skin exposed have 3 skin variations: Dark, Tan, and Light.
Each skin variation has 3 or more color variations.

Creator’s Commentary:

Regarding the rework. This token pack is a rework. Key differences from the old version are: Naming, Scale, Token additions, Token removals. The reason for this rework was to better organize the first 5 cyberpunk token packs and allow them to function seamlessly alongside battlemap assets.

Token pack specifics:
1. The tokens are scaled to be semi-realistic. This means they are sized to be almost similar to a real human sizes, however they are just a little bit bigger. This is to meld easier player control/visibility while retaining the sense of realism when playing on accurately scaled battlemaps. 

2. The tokens that lack inbuilt shadows allow for accurate dynamic shadows within VTTs. For example Foundry VTT has a modules and macros that allow shadows to adjust depending on what direction the token is facing. This allows for more flexibility, realism and ultimately immersion in your games! 

<- The following demonstration shows the power of dynamic shadows. Notice how the shadow moves
with the rotation of the token. The distance and other minute details of the shadow can be adjusted with some simple script adjustments.

Currently, I am only aware of how to do this is Foundry VTT. 
– It requires: The following module: Token Magic FX
Then you can create and use this macro: Drop-Shadow .txt

(The macro is just an edited version of an existing macro within the module, this edit just removes the odd jitter I found odd). 

3. For those that do not use Foundry VTT or who simply want some drop shadows on their tokens, there’s now a version of that too (But only in the full version of the pack), see the downloads ending in “_Shadows”. However, know that the Dungeondraft version does NOT feature tokens with shadows.

Downloads (3):
(1)  A .dungeondraft_pack file to use in Dungeondraft. (Scale: 256px per 1:1 grid unit; 256px = 5ft) 
    The DD variant is slightly smaller to allow seamless usage with the in-software grid units. (No need to rescale each asset)
(2) A .zip folder containing PNGs to use wherever  (Scale: 512px per 1:1 grid unit; 512px = 5ft)
(3) A .zip folder containing WebPs to use wherever  (Scale: 512px per 1:1 grid unit; 512px = 5ft)

Full version:
Here!

More PeaPu:
If you want to help support us long-term feel free to check us out at: patreon.com/PeaPu

License:
If you wish to use the items commercially, you have to be subscribed to our Patreon at the Tiers which allow for commercial usage, please read the terms for more information

Contact:
If  you have any questions, inquiries, complaints, or just want to say hi, feel free to join our PeaPu Discord Server! We’re always active there.
Or you can find us on the Cartography Assets Discord!
Or send us a “Private Message” via the CA messaging system. 

Character Tokens
[T] Tokens: Cyberpunk Megapack 01-05

This Megapack contains the following packs:
– Cyberpunk Tokens 01 – Policing
-Cyberpunk Tokens 02 – Street Folk
– Cyberpunk Tokens 03 – Night Clubs
– Cyberpunk Tokens 04 – Augmented
– Cyberpunk Tokens 05 – City Gangs
Together there are 277 unique tokens, and 2333 if you count all the variations.
All tokens that have skin exposed have 3 skin variations: Dark, Tan, and Light.
Each skin variation has 3 or more color variations. So 1 unique token could have 9 variations.

Creator’s Commentary:

One big reason for the pack reworks was the ability to better organize multiple packs. Thanks to that organization this megapack became a possibility. Now you can get all the tokens at a lower price, and in a more compact version.  

Token pack specifics:
1. The tokens are scaled to be semi-realistic. This means they are sized to be almost similar to a real human sizes, however they are just a little bit bigger. This is to meld easier player control/visibility while retaining the sense of realism when playing on accurately scaled battlemaps. 

2. The tokens that lack inbuilt shadows allow for accurate dynamic shadows within VTTs. For example Foundry VTT has a modules and macros that allow shadows to adjust depending on what direction the token is facing. This allows for more flexibility, realism and ultimately immersion in your games! 

<- The following demonstration shows the power of dynamic shadows. Notice how the shadow moves
with the rotation of the token. The distance and other minute details of the shadow can be adjusted with some simple script adjustments.

Currently, I am only aware of how to do this is Foundry VTT. 
– It requires: The following module: Token Magic FX
Then you can create and use this macro: Drop-Shadow .txt

(The macro is just an edited version of an existing macro within the module, this edit just removes the odd jitter I found odd). 

3. For those that do not use Foundry VTT or who simply want some drop shadows on their tokens, there’s now a version of that too, see the downloads ending in “_Shadows”. However, know that the Dungeondraft version does NOT feature tokens with shadows.

Downloads (9):
(1)  A .dungeondraft_pack file to use in Dungeondraft. (Scale: 256px per 1:1 grid unit; 256px = 5ft) 
    The DD variant is slightly smaller to allow seamless usage with the in-software grid units. (No need to rescale each asset)
(2)(3)(4) A .zip folder containing PNGs to use wherever  (Scale: 512px per 1:1 grid unit; 512px = 5ft) [Divided into 3 parts due to size limitations]
   (5)(6)(7) A version of this .zip with drop-shadows added [Divided into 3 parts due to size limitations] 
(8) A .zip folder containing WebPs to use wherever  (Scale: 512px per 1:1 grid unit; 512px = 5ft)
   (9) A version of this .zip with drop-shadows added

Token Usage Example:

This map (Rakuen Palace) was made by Gimmie-Pig, (full version here).
As part of a little collaboration, we have a fun little gang-police war scene playing out on this map. 
Tokens from all 5 packs were used here as an example of the kinds of fun you could have! 

More PeaPu:
If you want to help support us long-term feel free to check us out at: patreon.com/PeaPu

License:
If you wish to use the items commercially, you have to be subscribed to our Patreon at the Tiers which allow for commercial usage, please read the terms for more information

Contact:
If  you have any questions, inquiries, complaints, or just want to say hi, feel free to join our PeaPu Discord Server! We’re always active there.
Or you can find us on the Cartography Assets Discord!
Or send us a “Private Message” via the CA messaging system. 

Character Tokens
[T] Tokens: Cyberpunk 05 — City Gangs

This pack contains:
– 53 unique tokens (393 if you include variations)
All tokens that have skin exposed have 3 skin variations: Dark, Tan, and Light.
Each skin variation has 3 or more color variations.

The tokens can be divided into the following categories:
– Asian Gang (Ninjas,Samurai, East-Asian folk, exotic)
– Scav Gang (Thugs, shirtless folk, dirty)
– Tech Gang (Robots, armored folk, shiny)

Creator’s Commentary:

Regarding the rework. This token pack is a rework. Key differences from the old version are: Naming, Scale, Token additions, Token removals. The reason for this rework was to better organize the first 5 cyberpunk token packs and allow them to function seamlessly alongside battlemap assets.

Token pack specifics:
1. The tokens are scaled to be semi-realistic. This means they are sized to be almost similar to a real human sizes, however they are just a little bit bigger. This is to meld easier player control/visibility while retaining the sense of realism when playing on accurately scaled battlemaps. 

2. The tokens that lack inbuilt shadows allow for accurate dynamic shadows within VTTs. For example Foundry VTT has a modules and macros that allow shadows to adjust depending on what direction the token is facing. This allows for more flexibility, realism and ultimately immersion in your games! 

<- The following demonstration shows the power of dynamic shadows. Notice how the shadow moves
with the rotation of the token. The distance and other minute details of the shadow can be adjusted with some simple script adjustments.

Currently, I am only aware of how to do this is Foundry VTT. 
– It requires: The following module: Token Magic FX
Then you can create and use this macro: Drop-Shadow .txt

(The macro is just an edited version of an existing macro within the module, this edit just removes the odd jitter I found odd). 

3. For those that do not use Foundry VTT or who simply want some drop shadows on their tokens, there’s now a version of that too, see the downloads ending in “_Shadows”. However, know that the Dungeondraft version does NOT feature tokens with shadows.

Downloads (5):
(1)  A .dungeondraft_pack file to use in Dungeondraft. (Scale: 256px per 1:1 grid unit; 256px = 5ft) 
    The DD variant is slightly smaller to allow seamless usage with the in-software grid units. (No need to rescale each asset)
(2) A .zip folder containing PNGs to use wherever  (Scale: 512px per 1:1 grid unit; 512px = 5ft)
   (3) A version of this .zip with drop-shadows added
(4) A .zip folder containing WebPs to use wherever  (Scale: 512px per 1:1 grid unit; 512px = 5ft)
   (5) A version of this .zip with drop-shadows added

Free version:
Here!

More PeaPu:
If you want to help support us long-term feel free to check us out at: patreon.com/PeaPu

License:
If you wish to use the items commercially, you have to be subscribed to our Patreon at the Tiers which allow for commercial usage, please read the terms for more information

Contact:
If  you have any questions, inquiries, complaints, or just want to say hi, feel free to join our PeaPu Discord Server! We’re always active there.
Or you can find us on the Cartography Assets Discord!
Or send us a “Private Message” via the CA messaging system. 

Character Tokens
[T] Tokens: Cyberpunk 05 — City Gangs

This free pack contains:
– 16 unique tokens (115 if you include variations)
All tokens that have skin exposed have 3 skin variations: Dark, Tan, and Light.
Each skin variation has 3 or more color variations.

The tokens can be divided into the following categories:
– Asian Gang (Ninjas,Samurai, East-Asian folk, exotic)
– Scav Gang (Thugs, shirtless folk, dirty)
– Tech Gang (Robots, armored folk, shiny)

Creator’s Commentary:

Regarding the rework. This token pack is a rework. Key differences from the old version are: Naming, Scale, Token additions, Token removals. The reason for this rework was to better organize the first 5 cyberpunk token packs and allow them to function seamlessly alongside battlemap assets.

Token pack specifics:
1. The tokens are scaled to be semi-realistic. This means they are sized to be almost similar to a real human sizes, however they are just a little bit bigger. This is to meld easier player control/visibility while retaining the sense of realism when playing on accurately scaled battlemaps. 

2. The tokens that lack inbuilt shadows allow for accurate dynamic shadows within VTTs. For example Foundry VTT has a modules and macros that allow shadows to adjust depending on what direction the token is facing. This allows for more flexibility, realism and ultimately immersion in your games! 

<- The following demonstration shows the power of dynamic shadows. Notice how the shadow moves
with the rotation of the token. The distance and other minute details of the shadow can be adjusted with some simple script adjustments.

Currently, I am only aware of how to do this is Foundry VTT. 
– It requires: The following module: Token Magic FX
Then you can create and use this macro: Drop-Shadow .txt

(The macro is just an edited version of an existing macro within the module, this edit just removes the odd jitter I found odd). 

3. For those that do not use Foundry VTT or who simply want some drop shadows on their tokens, there’s now a version of that too (But only in the full version of the pack), see the downloads ending in “_Shadows”. However, know that the Dungeondraft version does NOT feature tokens with shadows.

Downloads (3):
(1)  A .dungeondraft_pack file to use in Dungeondraft. (Scale: 256px per 1:1 grid unit; 256px = 5ft) 
    The DD variant is slightly smaller to allow seamless usage with the in-software grid units. (No need to rescale each asset)
(2) A .zip folder containing PNGs to use wherever  (Scale: 512px per 1:1 grid unit; 512px = 5ft)
(3) A .zip folder containing WebPs to use wherever  (Scale: 512px per 1:1 grid unit; 512px = 5ft)

Full version:
Here!

More PeaPu:
If you want to help support us long-term feel free to check us out at: patreon.com/PeaPu

License:
If you wish to use the items commercially, you have to be subscribed to our Patreon at the Tiers which allow for commercial usage, please read the terms for more information

Contact:
If  you have any questions, inquiries, complaints, or just want to say hi, feel free to join our PeaPu Discord Server! We’re always active there.
Or you can find us on the Cartography Assets Discord!
Or send us a “Private Message” via the CA messaging system. 

Character Tokens
[T] Tokens: Cyberpunk 04 — Augmented

This pack contains:
– 45 unique tokens (351 if you include variations)
All tokens that have skin exposed have 3 skin variations: Dark, Tan, and Light.
Each skin variation has 3 or more color variations.

Creator’s Commentary:

Regarding the rework. This token pack is a rework. Key differences from the old version are: Naming, Scale, Token additions, Token removals. The reason for this rework was to better organize the first 5 cyberpunk token packs and allow them to function seamlessly alongside battlemap assets.

Token pack specifics:
1. The tokens are scaled to be semi-realistic. This means they are sized to be almost similar to a real human sizes, however they are just a little bit bigger. This is to meld easier player control/visibility while retaining the sense of realism when playing on accurately scaled battlemaps. 

2. The tokens that lack inbuilt shadows allow for accurate dynamic shadows within VTTs. For example Foundry VTT has a modules and macros that allow shadows to adjust depending on what direction the token is facing. This allows for more flexibility, realism and ultimately immersion in your games! 

<- The following demonstration shows the power of dynamic shadows. Notice how the shadow moves
with the rotation of the token. The distance and other minute details of the shadow can be adjusted with some simple script adjustments.

Currently, I am only aware of how to do this is Foundry VTT. 
– It requires: The following module: Token Magic FX
Then you can create and use this macro: Drop-Shadow .txt

(The macro is just an edited version of an existing macro within the module, this edit just removes the odd jitter I found odd). 

3. For those that do not use Foundry VTT or who simply want some drop shadows on their tokens, there’s now a version of that too, see the downloads ending in “_Shadows”. However, know that the Dungeondraft version does NOT feature tokens with shadows.

Downloads (3):
(1)  A .dungeondraft_pack file to use in Dungeondraft. (Scale: 256px per 1:1 grid unit; 256px = 5ft) 
    The DD variant is slightly smaller to allow seamless usage with the in-software grid units. (No need to rescale each asset)
(2) A .zip folder containing PNGs to use wherever  (Scale: 512px per 1:1 grid unit; 512px = 5ft)
   (3) A version of this .zip with drop-shadows added
(4) A .zip folder containing WebPs to use wherever  (Scale: 512px per 1:1 grid unit; 512px = 5ft)
   (5) A version of this .zip with drop-shadows added

Free version:
Here!

More PeaPu:
If you want to help support us long-term feel free to check us out at: patreon.com/PeaPu

License:
If you wish to use the items commercially, you have to be subscribed to our Patreon at the Tiers which allow for commercial usage, please read the terms for more information

Contact:
If  you have any questions, inquiries, complaints, or just want to say hi, feel free to join our PeaPu Discord Server! We’re always active there.
Or you can find us on the Cartography Assets Discord!
Or send us a “Private Message” via the CA messaging system. 

Character Tokens
[T] Tokens: Cyberpunk 03 — Night Clubs

This pack contains:
– 58 unique tokens (571 if you include variations)
All tokens that have skin exposed have 3 skin variations: Dark, Tan, and Light.
Each skin variation has 3 or more color variations.

The tokens are divided into the following categories:
– Staff
– Patrons
– Bouncers
– Sex Workers

Creator’s Commentary

Regarding the rework. This token pack is a rework. Key differences from the old version are: Naming, Scale, Token additions, Token removals. The reason for this rework was to better organize the first 5 cyberpunk token packs and allow them to function seamlessly alongside battlemap assets.

Token pack specifics:
1. The tokens are scaled to be semi-realistic. This means they are sized to be almost similar to a real human sizes, however they are just a little bit bigger. This is to meld easier player control/visibility while retaining the sense of realism when playing on accurately scaled battlemaps. 

2. The tokens that lack inbuilt shadows allow for accurate dynamic shadows within VTTs. For example Foundry VTT has a modules and macros that allow shadows to adjust depending on what direction the token is facing. This allows for more flexibility, realism and ultimately immersion in your games! 

<- The following demonstration shows the power of dynamic shadows. Notice how the shadow moves
with the rotation of the token. The distance and other minute details of the shadow can be adjusted with some simple script adjustments.

Currently, I am only aware of how to do this is Foundry VTT. 
– It requires: The following module: Token Magic FX
Then you can create and use this macro: Drop-Shadow .txt

(The macro is just an edited version of an existing macro within the module, this edit just removes the odd jitter I found odd). 

3. For those that do not use Foundry VTT or who simply want some drop shadows on their tokens, there’s now a version of that too, see the downloads ending in “_Shadows”. However, know that the Dungeondraft version does NOT feature tokens with shadows.

Downloads (5):
(1)  A .dungeondraft_pack file to use in Dungeondraft. (Scale: 256px per 1:1 grid unit; 256px = 5ft) 
    The DD variant is slightly smaller to allow seamless usage with the in-software grid units. (No need to rescale each asset)
(2) A .zip folder containing PNGs to use wherever  (Scale: 512px per 1:1 grid unit; 512px = 5ft)
   (3) A version of this .zip with drop-shadows added
(4) A .zip folder containing WebPs to use wherever  (Scale: 512px per 1:1 grid unit; 512px = 5ft)
   (5) A version of this .zip with drop-shadows added

Free version:
Here!

More PeaPu:
If you want to help support us long-term feel free to check us out at: patreon.com/PeaPu

License:
If you wish to use the items commercially, you have to be subscribed to our Patreon at the Tiers which allow for commercial usage, please read the terms for more information

Contact:
If  you have any questions, inquiries, complaints, or just want to say hi, feel free to join our PeaPu Discord Server! We’re always active there.
Or you can find us on the Cartography Assets Discord!
Or send us a “Private Message” via the CA messaging system. 

Character Tokens
[T] Tokens: Cyberpunk 03 — Night Clubs

This free pack contains:
– 17 unique tokens (164 if you include variations)
All tokens that have skin exposed have 3 skin variations: Dark, Tan, and Light.
Each skin variation has 3 or more color variations.

Creator’s Commentary:

Regarding the rework. This token pack is a rework. Key differences from the old version are: Naming, Scale, Token additions, Token removals. The reason for this rework was to better organize the first 5 cyberpunk token packs and allow them to function seamlessly alongside battlemap assets.

Token pack specifics:
1. The tokens are scaled to be semi-realistic. This means they are sized to be almost similar to a real human sizes, however they are just a little bit bigger. This is to meld easier player control/visibility while retaining the sense of realism when playing on accurately scaled battlemaps. 

2. The tokens that lack inbuilt shadows allow for accurate dynamic shadows within VTTs. For example Foundry VTT has a modules and macros that allow shadows to adjust depending on what direction the token is facing. This allows for more flexibility, realism and ultimately immersion in your games! 

<- The following demonstration shows the power of dynamic shadows. Notice how the shadow moves
with the rotation of the token. The distance and other minute details of the shadow can be adjusted with some simple script adjustments.

Currently, I am only aware of how to do this is Foundry VTT. 
– It requires: The following module: Token Magic FX
Then you can create and use this macro: Drop-Shadow .txt

(The macro is just an edited version of an existing macro within the module, this edit just removes the odd jitter I found odd). 

3. For those that do not use Foundry VTT or who simply want some drop shadows on their tokens, there’s now a version of that too (But only in the full version of the pack), see the downloads ending in “_Shadows”. However, know that the Dungeondraft version does NOT feature tokens with shadows.

Downloads (3):
(1)  A .dungeondraft_pack file to use in Dungeondraft. (Scale: 256px per 1:1 grid unit; 256px = 5ft) 
    The DD variant is slightly smaller to allow seamless usage with the in-software grid units. (No need to rescale each asset)
(2) A .zip folder containing PNGs to use wherever  (Scale: 512px per 1:1 grid unit; 512px = 5ft)
(3) A .zip folder containing WebPs to use wherever  (Scale: 512px per 1:1 grid unit; 512px = 5ft)

Full version:
Here!

More PeaPu:
If you want to help support us long-term feel free to check us out at: patreon.com/PeaPu

License:
If you wish to use the items commercially, you have to be subscribed to our Patreon at the Tiers which allow for commercial usage, please read the terms for more information

Contact:
If  you have any questions, inquiries, complaints, or just want to say hi, feel free to join our PeaPu Discord Server! We’re always active there.
Or you can find us on the Cartography Assets Discord!
Or send us a “Private Message” via the CA messaging system. 

Character Tokens
[T] Tokens: Cyberpunk 02 — Street Folk

This pack contains:
– 54 unique tokens (495 if you include variations)
All tokens that have skin exposed have 3 skin variations: Dark, Tan, and Light.
Each skin variation has 3 or more color variations.

The tokens can be divided into the following categories:
– Civilians
– Pedestrians
– Homeless
– Skaters 
-Corporates

Creator’s Commentary:

Regarding the rework. This token pack is a rework. Key differences from the old version are: Naming, Scale, Token additions, Token removals. The reason for this rework was to better organize the first 5 cyberpunk token packs and allow them to function seamlessly alongside battlemap assets.

Token pack specifics:
1. The tokens are scaled to be semi-realistic. This means they are sized to be almost similar to a real human sizes, however they are just a little bit bigger. This is to meld easier player control/visibility while retaining the sense of realism when playing on accurately scaled battlemaps. 

2. The tokens that lack inbuilt shadows allow for accurate dynamic shadows within VTTs. For example Foundry VTT has a modules and macros that allow shadows to adjust depending on what direction the token is facing. This allows for more flexibility, realism and ultimately immersion in your games! 

<- The following demonstration shows the power of dynamic shadows. Notice how the shadow moves
with the rotation of the token. The distance and other minute details of the shadow can be adjusted with some simple script adjustments.

Currently, I am only aware of how to do this is Foundry VTT. 
– It requires: The following module: Token Magic FX
Then you can create and use this macro: Drop-Shadow .txt

(The macro is just an edited version of an existing macro within the module, this edit just removes the odd jitter I found odd). 

3. For those that do not use Foundry VTT or who simply want some drop shadows on their tokens, there’s now a version of that too, see the downloads ending in “_Shadows”. However, know that the Dungeondraft version does NOT feature tokens with shadows. 

Downloads (5):
(1)  A .dungeondraft_pack file to use in Dungeondraft. (Scale: 256px per 1:1 grid unit; 256px = 5ft) 
    The DD variant is slightly smaller to allow seamless usage with the in-software grid units. (No need to rescale each asset)
(2) A .zip folder containing PNGs to use wherever  (Scale: 512px per 1:1 grid unit; 512px = 5ft)
   (3) A version of this .zip with drop-shadows added
(4) A .zip folder containing WebPs to use wherever  (Scale: 512px per 1:1 grid unit; 512px = 5ft)
   (5) A version of this .zip with drop-shadows added

Free version:
Here!

More PeaPu:
If you want to help support us long-term feel free to check us out at: patreon.com/PeaPu

License:
If you wish to use the items commercially, you have to be subscribed to our Patreon at the Tiers which allow for commercial usage, please read the terms for more information

Contact:
If  you have any questions, inquiries, complaints, or just want to say hi, feel free to join our PeaPu Discord Server! We’re always active there.
Or you can find us on the Cartography Assets Discord!
Or send us a “Private Message” via the CA messaging system. 

Character Tokens
[T] Tokens: Cyberpunk 01 — Policing

This free pack contains:
– 23 unique tokens (196 if you include variations)
All tokens that have skin exposed have 3 skin variations: Dark, Tan, and Light.
Each skin variation has 3 or more color variations.

The tokens are divided into the following categories:
– Criminals (Corporate, Robbers, Prisoners)
– Police (SWAT, Medics, Detectives, Officers)
– Hostages (Folks who surrender and don’t wanna be there)

Creator’s Commentary

Regarding the rework. This token pack is a rework. Key differences from the old version are: Naming, Scale, Token additions, Token removals. The reason for this rework was to better organize the first 5 cyberpunk token packs and allow them to function seamlessly alongside battlemap assets.

Token pack specifics:
1. The tokens are scaled to be semi-realistic. This means they are sized to be almost similar to a real human sizes, however they are just a little bit bigger. This is to meld easier player control/visibility while retaining the sense of realism when playing on accurately scaled battlemaps. 

2. The tokens that lack inbuilt shadows allow for accurate dynamic shadows within VTTs. For example Foundry VTT has a modules and macros that allow shadows to adjust depending on what direction the token is facing. This allows for more flexibility, realism and ultimately immersion in your games! 

<- The following demonstration shows the power of dynamic shadows. Notice how the shadow moves
with the rotation of the token. The distance and other minute details of the shadow can be adjusted with some simple script adjustments.

Currently, I am only aware of how to do this is Foundry VTT. 
– It requires: The following module: Token Magic FX
Then you can create and use this macro: Drop-Shadow .txt

(The macro is just an edited version of an existing macro within the module, this edit just removes the odd jitter I found odd). 

3. For those that do not use Foundry VTT or who simply want some drop shadows on their tokens, there’s now a version of that too (But only in the full version of the pack), see the downloads ending in “_Shadows”. However, know that the Dungeondraft version does NOT feature tokens with shadows.

Downloads (3):
(1)  A .dungeondraft_pack file to use in Dungeondraft. (Scale: 256px per 1:1 grid unit; 256px = 5ft) 
    The DD variant is slightly smaller to allow seamless usage with the in-software grid units. (No need to rescale each asset)
(2) A .zip folder containing PNGs to use wherever  (Scale: 512px per 1:1 grid unit; 512px = 5ft)
(3) A .zip folder containing WebPs to use wherever  (Scale: 512px per 1:1 grid unit; 512px = 5ft)

Full version:
Here!

More PeaPu:
If you want to help support us long-term feel free to check us out at: patreon.com/PeaPu

License:
If you wish to use the items commercially, you have to be subscribed to our Patreon at the Tiers which allow for commercial usage, please read the terms for more information

Contact:
If  you have any questions, inquiries, complaints, or just want to say hi, feel free to join our PeaPu Discord Server! We’re always active there.
Or you can find us on the Cartography Assets Discord!
Or send us a “Private Message” via the CA messaging system.