The Underdark City for Dungeondraft pack is inspired by my Underdark Cities Wonderdraft theme pack, which is great for making a city overview map or a hex crawl map. In contrast, this pack enables you to make a map that individual party members can get lost in.
Pack contains 147 “building” objects, 17 patterns and matching terrains, that can be used to construct your unique Underdark city or cave complex. Plus 2 tile overlay patterns, so you can tile almost any terrain. Also included are two sample city objects at different scales to help you get started. All of the building objects have gradient shadowed borders – you can make a whole map without manual shadowing!
This pack is licensed for commercial use. A personal use version is also available in my store.
How does this pack work? The assets in this pack can are scaled for making large cities and cave complexes, that result in smaller map files, that can actually be used online.
The assets in this pack are designed for the middle scale between the regional map and the encounter map. Create a map that covers a wide area, without needing 60-100-200 tiles, including highlighted points of interest that can be cues for detailed encounter maps. Depending on your virtual tabletop, you can still have individual character tokens running about and getting into trouble. Maps made with this asset pack allow characters to explore and find interesting places.
The secret to this pack is that you’re making a map with all the normal objects half or quarter scale. The scale of decorations depends on the scale of your building objects (default scale covers half map tile, 2X scale covers quarter map tile). Many good quality assets (256ppi) work well with this configuration, and experience says you will need to remind yourself that you’re creating a relatively simple map and not a high-definition encounter map! Natural terrains work really well. This pack includes 1 tiled terrain from my Rock Terrain Pack 1, scaled down appropriately. All this means that a 15×15 tile map is equivalent to 30 tiles using the default scaled building objects, or 60 tiles when those objects are double scaled.
A picture is worth one-thousand words. The map below was made using the 2X scaled sample city object, featuring building assets from this pack, terrain assets from my Rock Terrain 1 pack, decorative assets (0.25 scale) by Forgotten Adventures, and extra light and shadow assets by Krager. The source map is 15×15 tiles, 256ppi, and is only a 2.9mb webp file – it covers an area equivalent to a 60×60 tile map. The CartographyAssets site restricts images exceeding 2500px, so this example is a scaled down version. Following this example is a screen capture of what it looks like in Foundry VTT.
Screen capture from Foundry VTT, grid size set to 64px (a screen cap does not do this scene justice). Adjusting Foundry VTT grid size and background image scale can really optimize map area, quality and file size.
Pro tip: Dungeondraft objects can be set to block light, which then export as walls in UVTT files. Export your object walls before you add light sources to your map, because objects have occlusion areas that can mess with proper lighting and shadows. Disable block light after export and then add details and lights to your map before exporting the final webp file.
This pack plays well with terrains in the Rock Terrain pack series that includes – Rock Terrain Pack 1, Rock Terrain Pack 2, Water on the Rocks Pack, Wastelands Pack, and Colorful Caves Pack, Horror Terrain Pack, Bloody Bones Terrain Pack.
Visit https://ko-fi.com/epsilon7430 for my free maps and to support my art.