TygerModernStreet 1.8


Modern street objects, patterns, and paths
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  • 7 – Types of pavement stripes provided as paths

1.5 additions

  • 5 – Pavement markings

  • 8 – Construction barrier objects

  • Manhole cover, meter cover, and valve cover (turn off shadows for best results)
  • Fire hydrant (colorable)
  • Street sign (colorable)
  • Wheel stop (colorable)
  • Street lamp
  • 2 – Traffic signals

  • 1 – Storm drain curb inlet object (turn off shadows and place on layer 700 Above Wall)

  • Sidewalk pavement and street pavement provided as “floor” pattern and as terrain

  • Curb and Curb with sidewalk provided as “wall”
  • Sidewalk provided as “wall” and path.

  • Building tool or Material
    • Pavement with curb is provided as “material” however, this produces an irregular area that may not be desirable.
    • For straight curbs use the Building tool with curbs as “walls”
    • The curb with sidewalk option sometimes causes distortion, especially near corners, because the “wall” is so wide.

  • When you create paved areas using walls, you will need to turn off the shadows for best results.
    • Use the select tool to select the “room” and turn off the shadow option at the bottom.

  • Driveway objects provided to build connections between paved areas.
    • Turn off shadows for best results

  • Set layer to “700 Above wall”.
  • Place edges to connect areas
  • Hold down “A” to flip object

  • Fill in with the middle object


  • 2 Handicap pavement markers
  • 1 single pole traffic signal

  • Cross hatch pavement striping (use pattern shape tool)
    This is created as a floor pattern.
    If you insert it with Building tool as a floor it is a black background with white stripes.
    If you insert with the Pattern Shape Tool, it comes in as white stripes with a transparent background

  • Asphalt pavement patch (Material Brush) to give variety to your pavement or create asphalt pavement without curbs

  • Parking stall stripes.
    These paths create US compact, US Standard, and US Large parking spaces.
    The “Path” is controlled through the middle of the parking stripes at 2 squares from the front of the space. This image shows the “path” in the middle set of stripes as you would see it when editing the path.

Tips for realistic paving and striping.

  • Lanes should be 2 to 2.5 squares wide.
  • White stripes divide lanes traveling in the same direction.
  • Yellow lines divide lanes traveling in opposite directions


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License Information
License Type Other
Posted by original creator Yes
License Notes

This is a Personal license as described in Tyger_purr_License.pdf

Purchase commercial license here

Or Modern collection license here

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Software Information
Verified to Work With Dungeondraft
Mythkeeper Compatible

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How to Install