Description
Deep under the Angel Inn lurks an ancient evil. One whose tendrils stir restlessly, looking for its next tribute so that it can be freed from its prison. But beware – this place is riddled with traps and danger.
Includes
- 22×32 Battle map of a dirty and dangerous sewer dungeon
- 5 Variants + 2 Versions: Dungeon, Darker, Moody, Glow, Haunting – with a Skull Idol or a Glowing Portal for a total of 10 different versions.
- 4 Trap PNGs – Spiked Roller, Pit Trap, Collapsing Bridge, Retractable Grate
Points of Interest
- Main Sewer System – dirty, moldy, smelly – the place even rats would rather not be. What lurks below its canal is up to you.
- Spiked Roller Trap & Spike Pit Hall – The walls and floor are greased and the floor angled. Once triggered, the walls imprison the trespasser. The heavy spiked roller shoots out of its recess, which either crushes the Hero or causes them to flee, and in turn, forces them to jump to their untimely death through the false bridge into the spike pit trap below.
- Bandit Hideout – Whether this place is occupied or abandoned is up to your story – however – the crates of supplies can hold clues to the cults purpose. Rucksacks and supplies are all littered here. Careful – if Bandits do exist, they can retreat and trigger the bridge trap into the acid below.
- Unholy Foyer – The unholy foyer has a canal in the shape of an upside down cross and its walls, trapped with poison darts, poison gas, or shooting acid.
- Sacrificial Auditorium – This room was once home to sacrifice – where occult members would look on as a captured victim was tortured by a higher cult priest or assassin. Organs dismembered and skin slashed before being boiled alive in the pool of acid below. Careful! A villan can trigger the grate trap on the floor to expose the acid!
- The Chamber of the Black Tongue – The source of the corruption is in the final chamber where a dark evil awaits to be freed from its tomb. The dark magic pulses and seeps into every inch of the old stones. Heroes that make it this far will be confronted by an entity that has everything tilted in their favor. Tendrils, acid, and undead will swarm this area and the floor itself will shift making it nearly impossible to win this fight.The enemy I envisioned for this dungeon is more akin to an evil cosmic wormling that lives inside a dead king or wizard corpse. While looking much like a Lich, this entity can grow out of multiple places and act as tendrils – much like a trap itself. The corpse is just a marionette – a disguise and the Heroes are its chance at implanting itself into a new host.
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Creator Information
- Store Name: Dread Maps
- Creator: Dread Maps
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