Conshen

Free

Terracing and turbulence combined with a semi-transparent biome layer over monochrome heightmap

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[ATTACH type=”full” alt=”1549″]1549[/ATTACH]

My style for the map of Conshen, using terracing and turbulence combined with a semi-transparent biome layer over monochrome heightmap. Note that turbulence in the biomes results in small black patches near coastlines and lakes; this can be avoided by changing the biome map to the “blurred splotch” effect or just no effect, but I really like the added randomness of the turbulence look!

More detailed view here: [MEDIA=reddit]mapmaking/comments/fe5cib[/MEDIA]

License information

CC-BY 4.0
yes

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Additional information

Mythkeeper compatible

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