Terracing and turbulence combined with a semi-transparent biome layer over monochrome heightmap
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My style for the map of Conshen, using terracing and turbulence combined with a semi-transparent biome layer over monochrome heightmap. Note that turbulence in the biomes results in small black patches near coastlines and lakes; this can be avoided by changing the biome map to the “blurred splotch” effect or just no effect, but I really like the added randomness of the turbulence look!
More detailed view here: [MEDIA=reddit]mapmaking/comments/fe5cib[/MEDIA]
License informationCC-BY 4.0